Anomalies

Overview
a anomaly a subject or entity that completely negates,ignores or althers the rules of reality or anything applied to itself, these anomaly are created from the oasis were they can take shape into what may become their true form for as long as they stay within the oasis

Appearance
the first appearance of a anomaly when it first forms is absolutely nothing, a ball of nothingness much like a 3rd dimensional silhouette they have no properties at all, no color,height,size,trait,ect. in the process it may gain these properties and random. from a in character perspective the anomaly is gaining all its new properties and may are may not be aware of what those properties are but from a out of character perspective its the player simple picking out and customizing there anomaly as they want to while it still remains in the oasis of course.

Anomaly Trait
a anomaly Trait is a trait special to one and only one anomaly, as such it can't be taken,destroyed,dupicated,negated, duplicated or blocked with the only exception being from other anomaly traits. this anomaly trait is to negate(disable),ignore(not be affected or non-reacted by) and/or alter( change how something functions) something as there is no limit to what that something can be other then the fact that no 2 anomalies can have the same trait

Skills, Trait and Properties
anomalies are designed with skills, ability, traits and properties all unique to them specifically as no 2 anomalies must have the exact same skill, trait,ability or property, do note what your designing here is there true form so if you have a trait that allows them to change form later it won't break the rules per say. concerning physical traits however we may occasionally make an exception