Laws of The Infinity Plain

Overview
the laws of the infinity plain is just a fancy way of saying the rules of roleplay. it should also be noted when i say this i don't mean for this wiki or for a specific group i mean like universally for whenever you use the infinity plain's setting or whatever. there's may not necessarily be a penalty if you don't follow them other then say perhaps your reputation as a roleplayer going down.

RULES
====1. Lack of bio/template - there's no specific template. you can use any kind you want, either in a facebook post or a google doc if its too long though make sure you at least provide a link. secound you don't need a bio or template, you can just rp without one, however there are consequences to this ==== 1.1. context template - should you decide to go templetless someone can make one on your character using the context of any rps you do from time to time and thus if your try to do something that contradicts this publically made template it will become null and void

1.2. Voided document - going this rought you lose the protection that bio's/templates give from lore manipulation. if a statement or assumption is made about your character you won't be able to prove it without a template or the context of past rp's and although you could try making a template then, it won't become officially relevant until the next time you rp

1.3 bio duplication is voided - a single character can't have 2 templates. if a character has a publically made template and the original owner then tries to make a personal one because they don't like the public one only the public one will be valid while the personal one will be voided/invalid because the public one was made first not to mention is supported by rp context. this however can be changed if they get the one(s) who made the public one to discard it making the personal one the only and valid template

2. anomalis property - as a anomaly its your job to dm your own creations that includes entities, territories or entire domains or other personal oc's else you will need to grant a person the permission to self dm either willingly or by default after 2 weeks of absence/avoidance.

2.1 the will of anomaly - as a anomaly or really any being when you create something thats capable of interaction it is assumed you'll want full control of it. this is why people will look to you to dm it for them. avoiding this responsability for 2 weeks allows them automatic control because if you can't be bothered to dm it then maybe you shouldn't be controling it...

2.2. public domain - if you truely don't feel strongly about keeping 24/7 control of some of your creations you can turn it over to the public domain which means anyone can dm/control said creation whenever needed or you can white or black list it, setting up a list of people or a certain type or groups of people or coditions allowing who can dm your creations and a list of people who can never dm or control said creations.

2.3. ownership - it is possible to pass the ownership of creations to others this is well noted since we all know not everyone is going to stick around to rp forever nor are they going to live forever as such its possible to pass over ownership making your creation someone else's in addition this can also be done with anomalies making it the only loop hole for a single person to own more than one anomaly. it should be noted that if you hand over your anomaly you hand over everything you've ever created with that anomaly and likewise you won't get another one unless likewise someone give you theres. should your activity stop for a year or two straight your anomaly will be up for grabs in a auction like fashion.

3. context creation - you don't need to wait for anomalies to create shit you can manifest that shit yourself as a normal oc as long as it makes since i.e. having humans in general it would make sense that a lot of civilizations would exist even if an anomaly didn't originally create it

3.1. context manipulation - other entities created by the anomalies do have the potential to create things if it seems to be in there skill set you can use that context to assume that they have and will create or do something without breaking the dm rule of creations because the creation will do it anyway regardless if you create the circumstance or not

3.2. hierarchy - the anomaly is the hierarchy of its creations and thus its influance spreads to anything there creations make so even if there creations create something that they can't control the anomaly of said creations will in question be able to control it in a dm like fashion

4. documentation - your template is evidence to and/or proof to whatever your creation may be capable of. if someone has doubts about what your creation can and can't do allow them to view the template to prove otherwise. if your template can't prove or disprove something threw written evidence or context. the other side may interpret it however they want threw context clues and you must follow it.

4.1. one for all - it should be noted that the rule above applies to just about anything not just oc's/characters, cities, planets, creatures, or even entire phenomanon and creations benefit from the rule and is necessary if you want to protect them from context manipulation

4.2. all for one - its possible that even if you choose not to make a template for something, that someone else can granted they are only allowed to do so threw context, using past rp post as evidence and can not create contradictions when making the template

5. tag - in rp in this group everything in here is possible regardless of how sketchy. or off in spite of that you may be required to tag a warning label or place custom rules if you think the rp will or does turn into something off putting or undesirable

6. call on it - every individual member is personally responsible for making sure your partners follow the rules when in rp, if they break a rule you have only that one reply to call them out on it, if you don't and reply then that's there freebee

7. the one and only - anomalies are creations of the oasis. as such there is no definition or properties to what defines a anomaly which means in term that anomaly can be just about anything. each person is only allowed to make one anomaly EVER so if it's somehow lost or dies they aren't allowed to create another one.

7.1. Abstraction - a anomaly is only customizable in using the power of the oasis while inside the oasis they are allowed to change there form, shape as well as give themselves any trait, skills or abilities once the anomaly leaves the oasis they will no longer be able to do this even if they enter the oasis again in which any other features that can be gained must come from outside of the oasis

7.2. finger print - the oasis does not allow absolute duplication this means that 2 anomalies can not have the exact same features, traits, skills or abilities although they are allowed to be vastly similar for example 2 people can not manipulate fire but one can get around it if there fire manipulation is similar such as being a lower temperature of fire or not having certain fire manipulation capabilities... this suggest that with each anomaly there uniqueness will steadily decrease

7.3. the absolute - a anomaly can inherit the power of the oasis as a result they become the oasis capable of doing absolutely anything while in the oasis and as such the power becomes absolute in the oasis. further more they gain the ability to control everything including the other anomalies given the anomalies are the creation of the oasis and in terms everything they create is also a creation of the oasis, the power is given to the last anomaly or rather the oldest one that still remains inside the oasis, if they leave they lose that inherted power and the power is given to the next oldest who has remained inside the oasis

8. Rp sins - the sins of rp we know some of these well meta gaming, auto hitting, godmoding, powerplaying and many more, we all would like to avoid these however certain powers or skills would allow these sins to be enabled. not to mention rps have different definitions for the same phrase...

8.1. meta gaming - obtaining info from only the player and using it in rp is referred to as meta gaming, by pass this rule by having skills that makes having info from the player or not redundant or futile such as clairvoyance, breaking the forth wall, knowing the future or causality manipulation. this is because no matter what they plan to have the character do your going to know about it anyway so why fight about it

8.2. auto hitting/dodge/action - the action of performing actions successfully without other parties have a chance to react, intervine or interrupt. this rule can be bypass by skills or abilities that make interaction either impossible these include things such as stopping time, or moving speeds to fast for the user to react to, do make sure that you know the person has no way to react other wise consequences may be utilized.

8.3. godmodding - this one has many definitions but for this group it is when you perform actions that should be deemed impossible for that character. and sadly there is almost no way to bypass this rule other then the power of the oasis. the oasis gives you skills and capabilities that do not require limitation and or boundaries unless you input those boundaries as such there is no explination or ruling for why or how you can use such power the only explination is simple that is a power given to one by the oasis or powered by the oasis. due to the fact that the oasis is a anomaly and follows no rule whatsoever this makes so that only a anomaly of the oasis can by pass this rule

8.4. power play - the ability to control one's character. this rule is typically bypassed when using the dm rule for anomalies however it can be bypassed if you have skills and abilites that gives you control of that character such as mind-control, certain kinds of manipulations

8.5. context manipulation - anything not mentioned or said is open to be mentioned or said with the rule that it must not contradict anything already written.

9. L.A.W. - law is the use of real life references to place standards or to dictate what can and can't be done. not alot of things in the infinity plain run on that law which is why its pointless to point out to a person playing a enomaly about how unrealistic something is.